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All Aspect Warfare

All Aspect Warfare
Publisher: 3000AD Inc.
Date added:15-Nov-2010
Rating:
File size: 20.00 M
Language: English
License: Shareware - Time Limit
Price :$ 24.95
OS : Windows 98/NT/2000/ME/XP/VISTA
UpdateDate : 30-Dec-2010
Requirements :
Windows XP SP3, Vista SP1 or Win 7
Intel Pentium 4 3.4Ghz or AMD Athlon 64 X2 3.0GHz
ntel Core 2 Duo E6320 or better recommended
AMD X2 6000+ or better recommended
1GB RAM (XP). 2GB (Vista, Win 7)
256MB graphics card w/ Shader Model 3.0 support. 512MB or higher recommended
nVidia GeForce 7900. GeForce 8600 GTS or better recommended
ATI Radeon X1300. Radeon HD2900 XT or better recommended
DirectX 9.0c compatible sound card
Multiplayer requires LAN or broadband connection

All Aspect Warfare Information

What All Aspect Walfare about?

The Terrans have been at war with the Gammulan race for years. In an attempt to change the tide of war and take the battle to the enemy, Galactic Command, the Terran military body, launched an all out attack on the Gammulan homewards.

Deployed in distend hostile territory on the other side of the known galaxy, GALCOM forces were met with repeated defeat and unprecedented losses. GALCOM deploy another fleet along with a decoy, the GVE-Excalibur, carrying a devastating orbit to surface weapon. The R.A.N.D.O.M (Random Access Nuclear Destruction of Obsolete Matter) weapon, otherwise known as the "planet killer", had only been used once before. After an intense battle, a badly damaged GCV-Excalibur managed to slip through the Gammulan defenses and attempt to land on the nearby Gammulan planet of LV-115. Engaged by undetected planet based Surface To Orbit weaponry, the all but destroyed craft crash landed on the hostile planet. But not before deploying the devastating weapon.

Badly damaged, ninety percent crew loss and with the R.A. N.D.O.M weapon deployed and ticking, the intense planeside battles that ensure tell the story of a surviving group of four combat veterans stuck on a hostile planet, believed dead, hunted by the enemy and in a race against time to either locate and disarm the weapon or get off the planet before it detonated. Problem is, the only way off the planet is through an overwhelming enemy force.

Gameplay Highlights
§Massive. Open World. Mayhem.

§Six unique playable character classes with various strengths, weaknesses and restrictions.

§Over twenty-four first person weapons of varying types which range from pistols and sniper rifles to machine guns, rocket launchers and various grenades.

§Various advanced first person inventory items such as cloaking devices, shield enhancements, sensor jammers etc as well as various deployable assets such as gun and rocket turrets.

§Ability to build various in game units such as vehicles, fighters etc based on Experience Points, rank and other factors.

§Over thirty playable units including vehicles, gunships, fighters, shuttles, naval units etc. All units are class based. e.g. marines cannot fly gunships or fighters; pilots do not have access to advanced weaponry, some marines have jetpacks etc. All units supported in multiplayer with multiuse positions (e.g. driver, gunner, passengers).

§Gamers are free to play any aspect based on their strengths. Not a first/third person shooter fan and prefer the exhilaration of aerial combat? Then take on various aerial sorties including escort, SAD, SEAD and CAP missions while supporting ground troops. Not an air combat jock but prefer the immediate threatening presence of hand-held weapons of mass destruction? Then you'll feel right at home with various weapons and toys including jetpacks, target laser designators (so your air combat friends can easily id targets) etc.

§Full squad command of NPC team members with an intuitive orders interface system.

§Engaging campaign storyline and several instant action missions

§32 player support and five multiplayer modes including PVP deathwatch and team deathwatch as well as four player co-op against aggressive Gammulan aircrafts. Host and join a game using a single instance or host a dedicated console multiplayer server and invite your friends.

Supports GSC game lobby and voice chat.64 player official ranked servers with stats tracking, integrated lobby and more.

§Fully integrated in-game document viewer with quick access to game commands, manual and tutorial documents.

Technology Highlights

§Advanced SM 3.0 shader based graphics engine with native support for 4:3, 16:9 and 16:10 widescreen ranging from standard 720p (1280×720) and 1080p (1920×1080) resolutions up to 1680×1050. Supports various climate zones, weather conditions, dynamic twenty-four hour time of day variations, realistic day/night lighting and atmospheric conditions as well as real-world cloud layer conditions and effects. All beautifully rendered with full High Dynamic Ranging lighting and various Shader Model 3.0 shader effects.

§Advanced physics and flight dynamics engines for the discerning player who aircrafts and caters specifically to air combat jocks and fans alike. All with advanced radar systems and weapons delivery technologies tailored for day or night target identification and prosecution.

§Large seamless game world covering over 400 sq. km of varying terrain featuring  

§Advanced planetary terrain engine which uses high definition terrain height maps. Unlike other similar products which feature high-res maps at high altitude while being ugly and blurry at low altitudes, our latest technology is pixel perfect up to 2m/pixel for ground-zero (fps, vehicles) play using advanced geomorphing techniques while still looking brilliant at medium (gunships, fighters) to high (fighters up to 20K feet AGL) altitudes.

§Client server multiplayer networking with support for up to sixty-four players. Playable modes include traditional deathmatch and team deathmatch as well as co-op and a few others. Also has support for various in-game third party voice chat modules.

DRM

The standard version uses SecuROM. The Steam version uses SteamWorks CEG.

Release Date

August 2009

Screen Shots

Various in-game screen shots.

Tutorial Videos

Narrated gameplay tutorial videos.

Demo Download

The full demo as well as the patch update can both be downloaded from various server mirrors.

Patches (Latest: v1.00.39 Released: 11-09-10 changelog)

You can also use the "Check For Updates" game shortcut to download and install the latest patch.

§WorthPlaying

§Gamers Hell

§Atomic Gamer

§The Patches Scrolls

§Softpedia

Dedicated Server Files

Do NOT install these files into the game install folder!! Extract to a new folder and read the included PDF file for setup instructions.

v1.00.39 (11-09-10)

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Based on updated versions of the Universal Combat A World Apart engine, UCSE includes all the campaign and instant action scenarios from these previous UC titles.
1. Universal Combat (Dreamcatcher Games, 2004)
2. Universal Combat Gold (300AD Inc, 2005)
3. Universal Combat A World Apart (3000AD Inc, 2005)
TECHNOLOGY / CONTENT IMPROVEMENTS & ADDITIONS
Improved Universal Combat A World Apart engines including a vastly improved terrain rendering engine with new texturing technologies such as high resolution textures support, reflections, volumetric clouds etc.
Improved thirty-two player multiplayer engine with major improvements in first person and planetary modes.
Improved audio engine.
One new sixteen mission Advanced Campaign Mode scenario (A World Apart Episode 2) playable from the perspective of the Commander and Elite Force Pilot careers. The scenario storylines are a continuation of the Episode 1 storyline from the original UCAWA game.
Eight new Instant Action scenarios featuring several career modes.
All five scenarios from the three previous Universal Combat games
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Graphics engine highlights:
1. Native DirectX 9 graphics engine with support for shader spec 2.0
2. Shader based lighting, glow and environment mapping.
3. Native support for various lighting (per-pixel) levels, texture filtering (e.g. Anisotropic), FSAA etc.
4. Improved shader based special FX (e.g. explosions)
5. Improved terrain rendering engine based also with improved terrain texture assets, vegetation etc
6. Improved shader based character animation engine which takes advantage of the newer high definition character models.
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Improved NPC dynamic AI engine with improved NPC orders system.
New multiplayer engine.
New integrated multiplayer games channel with features such as chat lobby, server browser, multiplayer server clusters, auto-patching, multi-lingual chat rooms and many more features.
Improved vehicle control and dynamics.
Improved asset switching with full control for naval LCAC assets.
All new (sixteen) high definition first person character models.
All new first person weapons; for a total of twenty-four weapons as well as four grenade types.
Revised planetary bases with better layout and scale, so they dont seem quite as barren due to their wide expanse.
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